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There is one question to ask, one question to answer even before the demonstration begins. One question that almost defines the development of Operation Flashpoint 2. “Can you do that?” We point at the incredible rendered scenes that the British developers, Codemasters, have made available to the press. The extraordinary images of soldiers under fire, of helicopters approaching their landing zones, of massed infantry and armour striking forward. The frankly unbelievable postcards from the future that you can now see spread across these very pages. Brant Nicholas, Flashpoint 2’s Senior Producer, doesn’t even blink. “Yeah. Of course.”
Operation Flashpoint 2: Dragon Rising is the sequel to the best soldier sim ever created. It’s a game being built to exacting specifications by military obsessives, to simulate the authentic behaviour of battle-hardened troops and push gaming machines to their limits. Everything from the interiors of vehicles to the bolts on the lowliest of assault rifles has been rigorously researched and meticulously recreated. The background story is a plausible tale of war for oil on a tiny island claimed separately by Russia, China and Japan. The missions are excerpts from war games played by former military experts in a simulated conflict between China and the US. It’s a game built on an almost embarrassing level of detail.
Screenshot:
System Requirements:
* Operating system: Windows XP SP2 or later* GPU: DirectX 9.0c GPU: Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher)
* Sound Card: DirectX Compatible
* 1 GB Memory: 1 GB
* 8 GB Hard disk: 8 GB
* CPU: Dual Core CPU 2 x 2.4 GHz
Download file size =1.9GB
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